There are a slew of vocal enhancement tools in Cubase and we will use them to tweak many aspects of the vocal performance.
#Groove agent se5 tutorial how to
In this next section we teach you how to take a raw vocal performance and process it so it becomes a truly great performance. You will use sounds from a variety of different sources like the powerful 'sampler track', Halion Sonic SE and then making sounds in Retrologue learning synthesis to make a lush pad, bassline with top drone, pluck sounds and even white noise risers to create energy in the mix.
Here you'll learn about picking and creating the right sounds with the right texture and dynamics so they all work together from the start. This usually ends up in things being very messy. Anyone can pick a bunch of nice sounds and throw them at a track. Creating 'tension & release' energy is vital to making good music and using various techniques, automation and SFX sounds you will create the energy necessary to keep people drawn into your track.Ĭovered extensively in this course is the creation of the right sort of sounds. You will also learn how to change the dynamics of the track creatively by removing elements / mixing up the different drum elements present to create variation and keep things interesting. In Module 3 we tackle what most people have trouble with - how to structure the different sections of your track! You will learn exactly how to create effective sections of your track. Jon lays it out, in very easy to understand and easily repeatable steps, so that once you understand the basics of 'scale', triad formation, stable & unstable notes you will be able to take that and make your own chord progressions and any other music parts you wish, to create truly unique and never heard before melodies that you can be proud of. Of course it is fine to use musical helpers like Chord Track/Scaler etc, but in this course you will take your understanding and skills one step further and learn the basics of music theory. GA5 is super easy to use and gets great results but we will further modify our Drum & Bass beat by replacing some of the sounds with others from the Cubase library of stock audio samples. You will further modify the patterns to customize the beat and create a fatter and more unique drum section. We'll take a stock beat with many variations and learn how to use a drum map in Cubase. After a short intro and look at the project settings, you will get right into making a beat using Groove Agent SE5, whilst learning the basic ways to navigate around Cubase.